LayerPaint.com logo
 
Shop
FreeStuff
Tutorials
Galleries
Forums
Submit
go back
1 | 2

Become a concept artist

Web: NA
Email:

|
(8865 Views) | 0 Comments
| Comments 0
Date Added: 11th June 2015
Keywords:
concept, artist, alex negrea, 2dartist,  

Alex Negrea is a professional illustrator and concept artist from Romania. Alex changed the course of his studies to focus on concept art and digital illustration and was soon able to boast clients such Volta Canada, Crytek, Applibot Inc. and Gameloft Romania. Alex tells us about his journey as an artist, how he progressed, and what keeps him inspired.


184_tid_1.jpg

Hi Alex, thanks for chatting with 2dartist today! First, could you tell our readers a little bit about yourself and your background in digital art? Where did it all begin?

Hi! Thanks for having me. My whole career started out of desperation I think. I was studying at a Computer Science College and I was really bad at it. After one year I was pretty sure that I had no future in this field, so I started looking for other options. That option was art.

I went to a design college hoping that I could study there and fortunately the admission was done without a test or portfolio. And that was really my first step into this. Since it was the second college I was attending, I promised myself that I'd have to do this super hardcore, no matter what!

184_tid_2.jpg
Recently, some friends and I have been doing challenges between us with a picked topic. This was my entry and it's supposed to be a zombie hunter

184_tid_3.jpg
Every few months I do a self portrait with a mirror to practice drawing from life

What was it about the digital tools that made you want to pursue a career in the industry?

I was actually thinking about this recently. If it wasn't for digital tools I probably wouldn't draw; or at least not on a professional level. The main reason I like digital is that it is a forgiving medium. It's easy to change or undo in an easy way. And the second thing that makes it more appealing is that it's way cheaper than the traditional medium.

But when I started I was approaching the digital medium from a wrong angle. I was a super fan of Andrew Jones and seeing his creations made me think that it was the software that created them, or at least a huge part of it is due to the software. When I tried it myself I realized that I'd still have to know the basics of art, so that's why I started studying the fundamentals really hard.

184_tid_4.jpg
This was done for a challenge with my friends

184_tid_5.jpg
I do a lot of studies of armor and anatomy, and this is the way I combine everything into original designs. I try to do them daily

Where do you draw your inspiration from? What influences your work and motivates you?

I get motivated by everything. If it's a success story I want to hear it! One of the first success stories was Algenfpfleger's. He was my main motivation for a long time. The way that he was breaking up the learning process and the intensity that he was doing it at was super inspiring for a beginner artist like me.

But I absorb motivation from every field. I like to listen to TED Talks, watch documentaries, and listen to celebrity biographies, sports and so on. I don't really need inspiration if I have motivation. I realized I can draw whatever I set my mind to if I put the effort into learning the "why” or the "how” of the subject.

Could you choose one of your favorite past images (that you've created) and explain a little about its creation, and why it's your favorite?

I don't have a favorite image from my gallery. It's because I get tired of them before they are even finished. I like to compare it with the desktop background changing routine. You can see an image and really like it for just a couple of days. After that the magic goes away and you have to change it for a new one.

But process-wise almost all my images follow these steps:

1. Lineart sketch ‒ finding out the composition and solving the design of the image
2. Research ‒ once I figure out at step 1 what I need to study I start doing studies and research about the subject
3. Apply all the knowledge from step 2 into the image
The way I see every artwork is as a collection of small problems. If you solve them all you might get a good image.

184_tid_6.jpg
Here are the steps that I do when I am about to draw pretty much everything. Lineart, blockin, render and final touches

184_tid_7.jpg
Another image done for a challenge among friends

184_tid_8.jpg
This image was the first successful image I ever did. It was like this because I have spent a lot of time researching how to render everything you see in it



 
1 | 2
Related Items.

Interview

Breaking into the industry

After changing career from Graphic designer to concept artist in 2010 to design for the entertainment industry, Jan Urschel is now working as a freelance artist ...

Go to galleries 1
Comments 0 Views 11458

Interview

What's inside the latest issue of 2dartist...

2dartist returns this month with plenty of tips, techniques, and inspiration from the experts – here's a quick look at the highlights and why you’ll want to ...

Go to galleries 1
Comments 0 Views 1751

Interview

2dartist magazine: July issue sneak peek!

Take a peek between the covers of 2dartist magazine issue 103; your monthly magazine with the best 2D art resources, tutorials and inspiration around! ...

Go to galleries 1
Comments 0 Views 2010

Interview

2dartist magazine is 100 issues old!

We celebrate 100 issues of 2dartist by showcasing some of the incredible talent on show in the covers of bygone years. ...

Go to galleries 1
Comments 0 Views 5435
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment