Adam Burn is a UK-based artist, specializing in sci-fi art. In this interview he tells us a little about his route into the CG industry and how he has been pursuing his own side projects to achieve lifelong goals.
Hi Adam, thanks for agreeing to chat to us. I have taken a quick look at your Deviant Art page to find out a little about you, but couldnâ€™t find a great deal about your career up to now. Can you tell us when you first became interested in art and how you found your way into the CG industry?
Thanks for the opportunity. Well my journey into art, like lots of artists, started when I was very young. When I was about six I would come home from school with piles of books with detailed images of diggers and machinery, and ask my dad to draw them for me, but after a period of a few weeks he got a bit fed up with it and told me to go draw them myself. That was really the first push I got into art and I was hooked instantly; I would draw all sorts of things.
I decided to pursue a course in computer game art at Teesside University in the UK, but due to the courseâ€™s focus on 3D and animation I dropped out. However, while I was there I began to use Photoshop and started on my path to becoming the artist I am today. I am totally self-taught, except the odd little tips I have picked up from other artists along the way. I started doing just space scenes, but after a few years ventured into more illustration-based stuff, like the stuff I focus on today.
You mentioned the restrictions that were placed on you when doing GCSE art and how they were frustrating. When you do work for clients do you still find strict briefs frustrating, and how do you satisfy your creative urges on projects that arenâ€™t as appealing to your artistic tastes?
With many commissions there are strict guidelines. The client will usually have an image in their head of how it should look, or you are working within an established universe and therefore have to make sure each aspect is perfect, and the design of ships and environments are exact.