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The making of ‘NortWinder’

By Massimo Porcella
Web: Open Site
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Date Added: 9th March 2015
Software used:
Photoshop, Google SketchUp

Step 4: Details and contrasts

I accentuate the light and contrast further with a Curves mask to increase the mood which characterizes the scene. The next step is to refine the entire environment, so I proceed using a brush in Normal mode, painting all the details in the foreground.

2050_tid_step4_1-details-mid-and-foreground-terrein.jpg

2050_tid_step4_2-curvs.jpg

2050_tid_step4_3-massive-details-e-contrast-immage.jpg

Step 5: Character

I move onto the character sketch, by tracing out the rough lines first I obtain a defined black shape (like a silhouette). At this point I start to paint the volumes with Normal, Color and Active Transfer to have a better control on the brush.

Then I began blocking in the character with the Lighten layer mode on, I add shade to match the character's color with the environment mood. Finally I add some light spots on the outer parts of the armor to give more contrast to the character.

2050_tid_step5_1steps-char.jpg

2050_tid_step5_2color-_-mood.jpg

Step 6: Details and finishing touch

At this point I add some details to the scene to give dynamism. I paint the lights and rays that come out of the pillars to highlight the focal point of the scene and I paint some stones here and there (blurring them with filters) to add some movement.

The final step is to add contrast the focal points of the environment by using the Sharpen filter (Smart Sharpen), increasing a lot the details of the cracks on the pillars, and adding further contrast to everything with a Curves level.

2050_tid_step6_1-details.jpg

2050_tid_step6_2-details.jpg

2050_tid_step6_3-details.jpg

2050_tid_zzzfinal-immage.jpg
The final image


 
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