My design brief for this project is to design a sleek race car, so Iâ€™m instantly thinking of long sleek shapes that are aerodynamic and fast looking. My next thought is when the car will be built â€" in the future or from the past? Since this is an open project I will probably let my shapes dictate whether it is set in the future or the past, and I will draw forms that represent both.
In this tutorial Iâ€™ll give a few different approaches that I like to use to generate ideas quickly. I use three different programs to start my ideation: Alchemy, a freeware programme, Painter and Photoshop.
At this point I just let my mind wander and Iâ€™m trying to come up with unique shapes and patterns. I treat this phase as if looking at the clouds in the sky and coming up with shapes and interesting forms; trying to be unique but still keeping a really cool look.
At this stage, donâ€™t worry about being perfect, just draw and let your hand flow. It really can be a lot of fun and takes the pressure off you to create something perfect at first.
I start with Painter and make lots of scribbled drawings; Iâ€™m not trying to be precise with these sketches, just letting my hand flow. The only thing I think about is that it needs to look fast, so my lines are long and aggressive. I will refine them as I go along. As you can see (Fig.01), I have several rough squiggles. I was keeping my lines quick and loose, trying not to draw what I already know; trying to come up with new lines and unexpected shapes.
I now start to go over my Painter sketches and fill them in a little, trying to keep the squiggles as my guidelines to create interesting shapes (Fig.02).
Now I try another program called Alchemy, where I draw random shapes and again try to keep it loose and see what kinds of combinations I can come up with. In Alchemy there are lots of settings you can choose from. There is no â€˜undoâ€™ in this programme though, which can actually really help in your process of creation as it forces you to work in an unfamiliar way (Fig.03 â€" 04).