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Vehicle Painting - Chapter 1

By Dwayne Vance
Web: Open Site
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Date Added: 20th January 2014
Software used:
Photoshop, Painter


My design brief for this project is to design a sleek race car, so I’m instantly thinking of long sleek shapes that are aerodynamic and fast looking. My next thought is when the car will be built â€" in the future or from the past? Since this is an open project I will probably let my shapes dictate whether it is set in the future or the past, and I will draw forms that represent both.

In this tutorial I’ll give a few different approaches that I like to use to generate ideas quickly. I use three different programs to start my ideation: Alchemy, a freeware programme, Painter and Photoshop.

At this point I just let my mind wander and I’m trying to come up with unique shapes and patterns. I treat this phase as if looking at the clouds in the sky and coming up with shapes and interesting forms; trying to be unique but still keeping a really cool look.

At this stage, don’t worry about being perfect, just draw and let your hand flow. It really can be a lot of fun and takes the pressure off you to create something perfect at first.

I start with Painter and make lots of scribbled drawings; I’m not trying to be precise with these sketches, just letting my hand flow. The only thing I think about is that it needs to look fast, so my lines are long and aggressive. I will refine them as I go along. As you can see (Fig.01), I have several rough squiggles. I was keeping my lines quick and loose, trying not to draw what I already know; trying to come up with new lines and unexpected shapes.


I now start to go over my Painter sketches and fill them in a little, trying to keep the squiggles as my guidelines to create interesting shapes (Fig.02).


Now I try another program called Alchemy, where I draw random shapes and again try to keep it loose and see what kinds of combinations I can come up with. In Alchemy there are lots of settings you can choose from. There is no ‘undo’ in this programme though, which can actually really help in your process of creation as it forces you to work in an unfamiliar way (Fig.03 â€" 04).



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