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Making Of 'Mr. Wolf'

By Gediminas Pranckevicius
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Date Added: 13th March 2013
Software used:
Photoshop
1683_tid_Fig08.jpg

Good day, dear ladies and gentlemen, today I‘ll tell you a story of how my drawing Mr Wolf came to be. It was a regular day just like any other, when I accidently stumble upon a CG competition. The topic was “Werewolf”, which, let’s be honest, is a boring topic.

The competition held a tight deadline, with only seven days to present the final work. No prizes were available, it just offered a good time with fellow artists from all over the world. Sometimes competitions like this are a great opportunity to exercise, maybe make new friends, have some good discussions, etc. Sometimes the journey itself is more important than the destination.

For better or worse, one of the most popular topics in our industry is horror, with all kinds of evil guys and monsters. I decided to try and go in a different direction with this image and convert the topic into something less, ahem, horrifying.
Just like raindrops hit the ground randomly, I sketched out an idea really quick. At this point composition and proportion were of least importance; sometimes it helps a lot to completely relax in this initial stage (Fig.01).

1683_tid_Fig01.jpg
Fig.01


An urgent need to see a lovely werewolf in an awkward situation made my hands move quickly and without further ado I chose the following path. I created a new layer for simple Photoshop brush action. Bearing in mind that the wolf was standing in the night, with a few strokes I created a rough depth to the image (Fig.02).

1683_tid_Fig02.jpg
Fig.02

I included some additional details on a different layer. At this point I merged those two layers and created a new one on top with Multiply blending mode. Now another challenge lay ahead! I needed to create some volume, or as it’s called in 3D modeling software, ambient occlusion. I used Photoshop’s standard round brush, with its opacity set to something around 70%, and worked out the path of the light little by little, darkening where it should be darker (Fig.03).

1683_tid_Fig03.jpg
Fig.03



 
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