In this tutorial, Richard Tilbury shows us how to utilise SketchUp and the use of 3D as a starting point for your digital painting.
Painting fantasy landscapes Sergey Svistunov reveals the techniques he uses to paint an autumn scene in SAI on just one layer!
Ubisoft, Montreal lead character development artist, Xavier Etchepare talks about his inspirations, the appeal of 2D tools and his experiences of working as a concept artist.
In this tutorial, Clonerh Kimura guides us through his thought process, from the early stages to the finishing touches of his illustration.
Quantic Dream concept artist Benoit Godde has become known for his moody environments in Heavy Rain. We caught up with him in 2013, before the release of Beyond: Two Souls...
Painting autumn forest scenes -- Sergey Svistunov reveals how he layers up simple brush strokes to create a gnarly tree scene in SAI
Simon Eckert walks us through how he created this beautiful mermaid pin-up with a creepy twist!
Painting foliage: Forest -- Sergey Svistunov shares how he builds up foliage in a forest scene using simple brushes and one layer in SAI.
Concept artist, Vinod Rams, lets us leaf through the awe-inspiring pages of his sketchbook…
<b> Speed paint: The Phantom -- </b>Alexander Guillen Brox demonstrates the use of the Polygonal Lasso Tool and textured brushes to quickly create an atmospheric scene.
Songnan Li shows us the great technique he used to paint his image 'Soul Hunting'.
15th April 2014
Artist Stefania Fersini uses oil on canvas to create the wrinkled paper effect in these paintings, as a comment on excess and waste.